With PROWL being able to reveal where real-world objects are – ‘skinning’ of real-world objects can be done, to create an augmented reality, such as putting a castle wall texture on a building wall as observed through AR goggles/headset.
Imagine walking down a public street, wearing VR goggles, and the walls of buildings look like castle walls, there looks like a dragon in the sky, and the people walking on the street have no idea what fun you are having.
A database of “reality” can be held in the PROWL system, complete with categorisation that can be utilised and updated by AR providers. The 3D objects in the PROWL system can be interpreted in real time, and the objects can also be utilised by drones at the same time.